GAME EDUKASI RPG SEAL BREAKER MENGGUNAKAN RPG MAKER MV BERBASIS ANDROID

  • Petrus Sokibi Sukanto STMIK Catur Insan Cendekia (CIC) Cirebon
  • I Ketut Widhi Adnyana STMIK STIKOM Indonesia, Denpasar, Bali
Keywords: android, RPG game, education game, RPG Maker, MV, UN

Abstract

Finding insights into the questions for learning exercises is not only found in schools but outside the school environment such as reading books in the library or by utilizing the sophistication of Smartphones. The majority of children are very willing to play games, based on data from Appbrain (2015) shows that the number of games on Google Play are Action Games totaling 17,853, Casual Games 51,458, Puzzle Games 59,283, Game Education only 14,180. By playing an educational game, children can easily remember and discuss problems. The method used is a system approach with Object Oriented that uses AOO (Object Oriented Analysis) and DOO (Object Oriented Design) which are visualized with UML (Unified Modeling Language) and the results obtained from this study are games that are able to combine RPG games by discussing the questions of the junior high school national exams.

Downloads

Download data is not yet available.

References

[1] Arif. Pembahasan RPG dan contoh contohnya. Jakarta. 2016.
[2] Ridwan & Dewi. Pengembangan Game Edukasi Pengenalan Nama Hewan dan Habitatnya Dalam 3 Bahasa. Bandar Lampung. 2011.

[3] Akrom. Pengembangan Game RPG (Role Play Game) Sebagai Media Pembelajaran Berbasis Guided Inquiry Pada Materi Segiempat dan Segitiga Untuk Siswa SMP Kelas VII. Yogyakarta. 2015.

[4] Andi. Pembangunan Aplikasi Child Tracker Berbasis Assisted Global Positioning System (A GPS) Dengan Platform Android. Bandung. 2015.

[5] Budi & Badrul. Desain Web Menggunakan HTML dan Javascript. Medan. 2008.

[6] Ichan & Hakiky. Pengukuran Kinerja Goodreads Application Programming Interface (API) Pada Aplikasi Mobile Android. Bandung. 2011.

[8] Slamet. About Photoshop. Bogor. 2006

[9] Suryasar. Rancangan Aplikasi Customer Service Pada PT Lancar Makmur Bersama. Palembang. 2012.

[10] Susanto & Azha. Sistem Informasi Manajemen. Bandung. 2004.

[11] Syarifudin. Penerapan Model Pembelajaran Cooperative Belajar dan Factor yang Mempengaruhinya. Palembang. 2011.

[12] Utami & Sowiyah. Penerapan Metode Permainan untuk Meningkatkan Aktivitas dan Hasil Belajar Matematika Kelas IV, Bandar Lampung. 2011.

[13] Yatini. Aplikasi Pengolahan Citra Berbasis Web Menggunakan Javascript dan JQuery, Yogyakarta. 2014.
Published
2018-10-28
How to Cite
[1]
P. S. Sukanto and I. K. W. Adnyana, “GAME EDUKASI RPG SEAL BREAKER MENGGUNAKAN RPG MAKER MV BERBASIS ANDROID”, bahasarupa, vol. 2, no. 1, pp. 68-79, Oct. 2018.
Abstract viewed = 609 times
FULL TEXT downloaded = 397 times