PENGEMBANGAN SISTEM PEMBELAJARAN BAHASA JEPANG BERBASIS ANDROID

  • Musfirah Putri Lukman STMIK Kharisma Makassar
  • Hamdan Arfandy STMIK Kharisma Makassar
  • Felicia Widjaja STMIK KHARISMA Makassar
Keywords: Learning System, Japanese Language, Android Studio

Abstract

In this study, the authors built a system for developing Japanese language learning based on Android. The expected benefits of this research are helping users to master Japanese. The method used in this study is the prototype method. The research begins by designing the Unified Modeling Language (UML) and Activity Diagrams. Then it is implemented into the Java Java programming language. Based on the results of the study, the author has succeeded in developing a Japanese language learning system at the elementary level to help elementary, middle and high school students and the Makassar community learn Japanese through the application. This application is designed to be easy to use for various ages. The results of this study were taken based on answers from 171 questionnaires conducted on students in the city of Makassar.

Downloads

Download data is not yet available.

References

S. Yuansyah, “Minat Berbahasa Jepang Tinggi - Survey Pusat Kebudayaan Jepang,” 2013.

M.Riri, “Indonesia Tingkat Pengguna Smartphone Terbesar Ketiga Asia Pasifik,”2017.

O. Fadjar and E. Rasjid, “Android : Sistem Operasi pada Smartphone,” 2010.

B. Mukti, “16 Aplikasi Profesional untuk Belajar Bahasa Jepang,” 2017.

R. Pressman,Software Engineering., New York: McGraw Hill Higher Education, 2005.

M. Z. Abidin, T. Listyorini, T. Informatika, and U. M. Kudus, “Game Edukatif Membaca Al- Qur ’ An ( Ilmu Tajwid ) Berbasis Android,” vol. 1, no. 1, pp. 1–6, .

Sunarti, R.Y. Rangga, and D. Dedi, “Aplikasi Pembelajaran Huruf Hiragana dan Katakana Dilengkapi dengan Suara Berbasis Android,” vol. 14, no. 1, pp. 9–16, .

Laksono. A.P and Maimunah, “Aplikasi Pembelajaran Dasar Jepang Berbasis Android,” vol.4, no.1, pp.1-6,.

A. Michael, W. Kathryn, and M.T. Edwin, “Perancangan dan Pembuatan Game “Pembelajaran Bahasa Jepang Untuk Pemula” Metode User Centerd Design Berbasis Android,” vol.2, no.2, pp.137-172,.

I. M. Y. Prasada, I. M. Putrama, and G. A. Pradnyana, “Pengembangan Digital Story Book ‘Satua Bali’ Berbasis Mobile”, SINTECH Journal, vol. 1, no. 1, pp. 51-60, Apr. 2018.

Published
2019-04-21
How to Cite
[1]
M. P. Lukman, H. Arfandy, and F. Widjaja, “PENGEMBANGAN SISTEM PEMBELAJARAN BAHASA JEPANG BERBASIS ANDROID”, SINTECH Journal, vol. 2, no. 1, pp. 33-39, Apr. 2019.
Abstract viewed = 54 times
FULL TEXT downloaded = 63 times